I am really glad that I was able to bring the model into keyshot to apply material. Initially, I resorted to my old styles which use mechanical and plastic materials. The result looks quite dull and doesn’t have that much emotional emphasis on it. I was initially very unhappy with the result.

Full Black and White features.3 Full Black and White features.2

I decided to completely overhaul my own style, switching to a more flat and comic approach. The result turns out to have a lot potential! Since materials are almost completely vanished, the focus of the picture was turned completely into form. Even though there are little edges or contour, the form are still very recognizable. The audience would take the form as it is instead of getting distracted by the material.

Just Black And White.1

Several possible modifications for the final render:

+ Make the hour hand and the minute hand more visible.

+ Extending the background to the hold picture frame and add a sun into the background to represent sunset (or the down fall)

+ Adding buildings and windows.

+ Adding sky castles and possibly some more “building circles” to truly represent unplanned growth. The circles right now still look to have some what an order into it.

 

 

 

3/27/15
11:40-1pm

Today I exported the file of the smaller lego piece to the SD card to print. This took me a while to fix because I have the new maker bot software so I had to change the software to accept the older printer. Finally I got the file on the card and printed. The first attempt had to be ended because I hadnt put enough acetone & plastic liquid on the platform and it wasn’t sticking. The next try was able to print the hollow part, but the other part still wouldn’t stick and just came out like a giant squiggle
unnamed

 

Description

Animation is a series of images that create a recognizable sequence of motionĀ that is really catchy to the eye. In order to keep things manageable in this project, I wish to do a project exploring the potential of animation in 3D sculpture. The project will be 3 or 4 GIF animation sequences using multiple keyshots render at the same camera position.

Throughout the last 2 projects, I have always have a very “formalist” approach. My concept tends to gradually change over time based on the situation and the geometry that works. Since this project is only 2 weeks, instead of digging deeper into conceptual problem and devise a representation, I want to try to get emotion from the simple shape that I that usually use. The simple shapes of the geometry, combined with the harmonic motion, can produce very emotional effect. Some artists were able to combine animation with simple geometry to produce phenomenal effect.

VisualĀ researches

Intellectual researches

 

3/25/15
5-6pm

Today I used the newly scaled cathedral to finish maiking new lego attachment test pieces. I did both the large and small types
newl

smaln

Also I checked on the first hollow test and it seems to have printed nicely
foto

 

untitled.4

 

Person.13

Person.12

 

untitled.1 untitled.3 untitled.4

 

bunny1.7 bunny1.8 bunny1

 

elf girl.4 elf girl.1 elf girl.2 elf girl.3

 

untitled.7

untitled.8

 

Human 1 Human 2 Human 3 Human 4

 

The sky castle and the tower have some enhanced geometry. I also optimized the building geometry so that the building parts can be copied around. I also finished sketching the overall composition of the piece. Here are the screen shots of each.

Capture Capture2

The final composition will look like this.

IMG_20150323_230959

I hope I will finish the geometry by tomorrow so that I have a full Wednesday for doing Keyshot materials and renders. Wednesday night will be reserved for any little problems that arise.

 
 
 

untitled.4

 

park scene.2 park scene.3

 

Surfer1 Surfer2

 

The painting SATURN by the Spanish artist GOYA. saturn.1 - Copy

 
 

untitled.2 untitled.3 untitled.4

 
 

3/20/2015
12-1:30pm

Today I worked on the pelican more, and I need to find a command that will fill the hole in the face. I’ve sealed off just about every other open edge, but the mouth is still a challenge.
pelface

Also, the original model of the computer mouse crashed so I redid it and am still trying to use tsplines and other commands to make it into one complete solid
mo

mlo

4:50-6:20pm

I moved all of my rhino 3d files from the year into the project folder. I also tried the check & repair mesh commands on the computer mouse but when i tried “fillmeshholes” the most it would fill was to this point
b
so I couldn’t get the boolean difference to go through
mh
but I’m going to try to trim the whole piece higher up then extrude it so it has a flattened bottom

 

I went to the DSC to use the printer today. The supervisor was trying to get small test prints to run through but they weren’t being printed. Going to check back again later to see if it started working at all.

I then started working on seeing how the 123d catch pieces were able to convert into Rhino files. You can use the 123d catch website to bring the files as an .stl into Rhino.
hu2

h1

moouse

I was able to select points and use tsplines to edit and remove background pieces to create a more defined highliter and mouse, but due to the large file size the process was very slow and had a tendency to occasionally crash.